Teacher's Corner
If you have computer-delivered math, reading, science or other curriculum software you're all set for the FootGaming solution. Simply plug in a FootPOWR peripheral and watch your students most challenged by focus, productivity and behavior become engaged and happy learners.
If this interests you, please read a recent research summary on that topic.
We all know the "wiggly" student. They fidget, twist, move, tap pencils, tease neighbors and wander. Some of these students might be diagnosed with a wide range of learning or behavior challenges - others are simply tired of sitting all day.
One great benefit of adding the FootPOWR to the computer peripherals available in a classroom or computer lab is the seamless way in which short 10-15 minute bursts of active engagement can be delivered on an as-needed basis. At first glance it might seem that students playing select games are 'wasting time."
We have found the exact opposite to be true. Students who have trouble staying focused and being productive over the full learning day actually produce more high quality work handed in on time when they are provided these ExerLearning breaks. Many students who act out frustration, anger and impatience or stress while working gain a reputation as a behavior challenge.
It is as gratifying for the student as for the teacher when the simple procedure of regular FootGaming breaks change that negative pattern.
We've had great success using select casual games from PopCap to diffuse behavior situations and confrontations, as well. Take a look at our conflict resolution strategies. The Slideshow you can share is an eye-opening two minute exploration.
Links for Teachers
Frequently Asked
Questions | Why Use
Casual Games in the Classroom? |The 8 X 10 Solution |
Footgaming:
Prepares Students to Learn | FootGaming and Conflict
Resolution | FootGaming
and Behavior Modification
|
Footgaming and
Fitness | Getting
Budget and District Support |



